Research tactics
Here are two dozen ways to learn from the people you’re designing for, seen through two lenses: the 2×2 sorts them by the kind of question each answers; the effort-vs-believability map shows what each one costs against what its evidence is worth.
Qualitative
Quantitative
Straddles both
Say · why
Say · how many
Do · why
Do · how many
Usability test — Qualitative, Behavioral; effort High
Qualitative
Behavioral
Effort
High
LessMore
Believability
72 / 100
LowHigh
What it is
Watch representative users attempt real tasks to find where the product helps and where it gets in the way.
How it works
Set concrete tasks, observe, and note success, errors, and friction — moderated in a session or run unmoderated.
Best for
diagnosing task-level problems in a design.
How believable it is
Good. You watch real people attempt real tasks, so you see genuine behavior and friction — the workhorse of trustworthy design evidence, short of shipping.
Not all evidence is created equal — some methods tell you what people say, a few catch what they actually do, and the best are hard to fake at any price.
Positions are an experienced rule of thumb, not exact measurements — effort and believability shift with how a study is run. Use it to reason about trade-offs, not to settle an argument.